perm filename CHARS.LOP[AM,DBL]3 blob
sn#626653 filedate 1981-12-02 generic text, type C, neo UTF8
COMMENT ā VALID 00003 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00002 00002 Name: RANA Owner: Doug Lenat Experience: 0/4959
C00008 00003 Name: KILE Owner: Doug Lenat Experience: 2321/2110/2321
C00014 ENDMK
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Name: RANA Owner: Doug Lenat Experience: 0/4959
Class: CLERIC/RANGER Level: 0/3 Alignment: C.G. Race: Human
God: Mielikki, the goddess of nature. Secondary god: Anhur, god of warriors
Strength Intelligence Wisdom Constitution Dexterity Charisma
18/18.100 15 17 17 9 16
Hits: 41 Age 21 Wt 196 lbs Ht 73" (mature)
8&8 8 5
Damage:
Gold: Total: 1816 1000gp jewel, 500gp diamond, 2 100 gp gems, 116gp
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: Extra weight: +3000 (300lbs)
Armor class: 3 (+1 chain#17 &shield)
Move: 12
Saving throws: Poison 10 Wands 12 Stone 13 Dragon 14 Spells 15 [Wis +3]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 14 12 10 9 8 7 6 4 2 1d8+6 1d12+6 3 5
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+6 3d6+6 6 1
Firm Long Bow 13 11 10 8 6 4 3 2 1 1d6+1 1d6+1 7/14/21
[Ranseur] 17 15 14 12 10 9 7 6 3 2d4+6 2d4+6
[Lance (Heavy horse) 12 11 12 10 9 9 8 8 7 2d4+7 3d6+6 1 8]
Footman's flail@cleric 15 14 14 12 12 11 10 9 10 1d6+3 2d4+2
unarmored@cleric 17 16 15 14 13 12 11 10 9 +2 damage bonus
unarmored@fighter 13 12 11 10 9 8 7 6 5 +6 damage bonus
Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Proficient in sword, bow, and flail
Spells: Cure Lt, Command, Cause Fear
Magic items: Sword +1/+3vsLycan (room 50), +1 chainmail#17
Held: 1 does of invis potion; +1 flail; net of entrapment:
10x10', AC -10, throw up to 20', save vs spell or held fast
Equipment:
Armor: 1 Leather armor 1 shield 1 +1 chain (3600gp)
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 Long Bow 1 L. Sword 1 large mirror
3 L. sacks 1 Daggar 1 10' pole (stick)
Bandelero of: 1 Dagger 4 Spikes(wood) 2 oil
5 nails 5 iron spikes 2 1d4 vials of acid
Sack containing: 2 Torches 1 Tinderbox/flint&steel 4 oil
Quiver containing: 35 arrows 1 silver arrow 5 torches
Worn around neck: 1 Silver Cross 1 Anti-garote metal band under collar
In backpack: 1 Garlic, Belladonna, and Wolvesbane 2 candles
1 set of local maps & ref. books 2 lumps of coal
4 Empty flasks 2 week's rations 1 10lb sack of mortar
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
E.P. Bonus: 10%/10% Strength +3 attack, +6 damage
System shock: 97% Resurrection: 98%
Speaks: alignment, common
Can surprise on 1-3 Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65% Through door or stairs 55%
Through trap door 45% Through secret door 25%
Outdoors
Base chance to track is 90% Each addl creature adds 2%
Each 24hrs elapsed adds -10% Each hr rain/snow adds -25%
Name: KILE Owner: Doug Lenat Experience: 2321/2110/2321
Class: Th/F/MU Level: 2/2/1 Alignment: C.E./C.N. Race: F. Elf
God: Tyche, the goddess of luck. Secondary god: Anhur, god of warriors
Strength Intelligence Wisdom Constitution Dexterity Charisma
12 17 6 15 18 11
Hits: 18 Age 167 Wt 76 lbs Ht 50" (young)
6/10/4 5/9/ +4 for screech owl +1 for Con bonus
Damage:
Gold carried: 100gp pearl, 1000gp jewel,236gp Total: 1336
Doors: 1-2 Bars/gates: 4%
Unadjusted weight: Extra weight: +100 (10lbs)
Armor class: 1+4 (3+4 if not using shield)
Saving throws: Poison 13 Wands 11 Stone 12 Dragon 15 Spells 12
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 long Sword 17 15 13 12 11 10 9 7 5 1d8+1 1d12+1 3 5
2-Handed sword 15 14 13 12 10 9 8 9 9 1d10 3d6 6 1
Long Bow 15 13 12 10 8 6 5 4 3 1d6 1d6 7/14/21
Spear 19 17 16 15 13 12 11 10 9 1d6 1d8 1 6]
Halberd 16 15 14 12 11 10 10 9 9 1d10 2d6 5 9]
Left-handed +1 dagger 19 18 16 15 12 11 9 8 5 1d4+1 1d3+1
Ranseur 20 18 17 15 13 12 10 9 6 2d4 2d4
Proficient in Sword, Polearm, Bow, and L.H.Dgr. Note polearms do double vs charge
Spells: (65%, 7-11)
Besides in book: Identify, Shocking grasp, Find Familiar, Shield
Spellbook: Sleep, Detect magic, Read magic, Dancing Lights, Light
Carried: Rd.Magic, Sleep, Sleep
Magic items: familiar: screech owl: 4hp, night (ultra)vision, superior hearing
+1 dagger, +1 shield
Sword: Spiders' blood: +1/+2 vs spiders, cuts any web in 1r
Items simply being held: worthless wand; smoke-filled bottle (room 9)
Scrolls: ProtFromMagic 5'radius 5d6r drains items; Web; any 3rd
Scrollcases: bone, then leather, then ceramic, then metal
Equipment:
Armor: 1 Leather armor 1 large shield 1 small wooden shield
1 regal plate mail, resalable for 500gp in Tanj
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
1 Long Bow 1 L. Sword 1 empty wineskin
3 L. sacks 1 10' pole (stick) 5 nails
2 spears 1 halberd 0 2-H sword
Bandelero of: 1 Dagger 4 Spikes(wood) 1 oil
5 iron spikes 4 vials of 1d4 acid 6 daggers
Sack containing: 3 Torches 1 Tinderbox/flint&steel 1 oil
Quiver containing: 34 arrows 1 silver arrow
Worn around neck: 1 Silver Cross 1 Anti-garote silver band under collar
In backpack: 1 Garlic 1 lump of cheese 1 wolvesbane/belladonna
4 Empty flasks 2 week's rations (incl. extra water)
5 oil 5 lumps of coal 2 sacks of coal dust
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Iron ring 1 set of thieves' tools 2nd set: -10%
E.P. Bonus: 10/0/10 DEX bonus: +4 AC, +3 missile fire and initiative
Will:
System shock: 91% Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60' 90% immune to sleep and charm Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thiefly skills: Climb: 86%
Pickpocket: 50 Pick locks: 39 Find/remove traps: 30 Hide: 35 Silent: 36%